Thunder Road Speedbowl v. 1.5
11/28/03
Brian Zager
http://www.geocities.com/nascar2002/nascar2002.html

Thunder Road v. 1.5 11/28/03
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This version will load on servers with the older version and vice versa but your pit crew and sign may not display with different versions making it impossible to find you pit crew so make sure you have the same version as the server if you want to be able to pit.

Updates:

- Adds support for BGN and CTS mods
- changes the grip, heat and wear values for the changed physics in the 1.2.0.1 patch
- fixes the pit crews so they display on the correct side of all the pit boxes

5/6/03 AI and full pace lap updated in v1.01
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I hope that I have accurately recreated this track.  It was difficult for me because I had never seen the track before I started.  Rocknjr of the Sierra forum provide all information and pictures of the track.  He also helped in testing the track.  Scott Hessey created the default setup and also did some testing of the track for me.  All 3do objects were taken form other track however most have new mips on them.

The ai work pretty well.  There may be some bugs in their pitting though (i.e. I've seen cars cut though the grass to enter/exit the pits).  I don't think there is anything serious enough that will halt the race.

The pace car may take a little too long to get off the track but since you can drive right through it in N2003 that shouldn't be a big problem.

Download
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http://www.w3kn.com

Installation
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Just Unzip to your tracks directory.

Thanks to
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Fred Anderson at http://www.speedcircuit.com for his xml to ptf converter.  Without this my track creating wouldn't be possible.

The info at http://www.igcomputers.net/nascar4/track_making/

Klaus Hörbrand for his WinMip 2 utility for creating mip files: http://www.horbra.de/winmip/

CenterLine, a great track editing utility: http://home.attbi.com/~axaptacoder/

Rocknjr of the Sierra forum for all info and picture about the track

http://www.w3kn.com/ for hosting the files

Scott Hessey for creating the default setups.

Papyrus for making the sim that makes it all possible.

Anything else I may have forgotten (I'm sure there is something out there I forgot)


Brian Zager
http://www.geocities.com/nascar2002/nascar2002.html
