Golden Sands Speedway
Finished ver. 1.0
Brian Zager - 11/8/02

Please read these important notes about the track before installing it. They are also included on the main page for the track:  http://www.geocities.com/brianz111/nascar2002/golden_sands_readme.html   Thank you.

Info
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Golden Sands Speedway is a 1/3 mile oval located between Plover and Wisconsin Rapids on Hwy. 54 in Central Wisconsin.  It is my first attempt to recreate a real track.  I tried to be as accurate as possible when making this track.  I felt the best way to do this was with satellite photos, the info provided on their website, and pictures I have here and form websites.  For more info about the track visit http://www.goldensandsspeedway.com. Some things, however, can't be done completely accurately.  I have very limited knowledge of making 3dos so some objects are the closest matches I could find from the game.  The biggest problem was the fact that the game needs a pit road and there isn't one in real life.  I tried to make it so it had as little effect on the track itself as possible.

Pit Notes:
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When you drive outside turn 2 to enter the pits there are 2 lanes.  You must enter on the right side or you will get black flagged for going the wrong way down the pits.  You will then go down to where the tires end and turn left and start coming back the other way.  You will come out of them on the other side.  One other note on pit road, it was made to hold 22 but I extended it to hold a full 43-car field by making pit stalls on the left side.  If you're pitting on the left side there will be no wall between you and the crew.  Just make sure you stay left of the white line in this case and you shouldn't have any problems.  Pit road can also be a little crowded when a lot of cars are on at the same time.



AI Notes:  
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There are lp files thanks to Brian Suber, however, the ai will not pit properly because of the pit road design.  You might be able to do a short race with a small field (no more than 10 ai cars) but they tend to wreck after about 10 laps even then.  There may be new lp and track.ini files available in the future but for now the track is mainly intended for online play.


Pace Car Notes:  
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Thanks to Brian Suber's lp files a previous problem with the pace car no longer exists.  In n4 it goes around in the infield until the back straight.  I couldn't get it to do this in n2002 so it comes out in turn 1 there.


Screenshots
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http://www.geocities.com/brianz111/nascar2002/wide_angle_day.jpg
http://www.geocities.com/brianz111/nascar2002/back_straight_day.jpg
http://www.geocities.com/brianz111/nascar2002/back_straight.jpg
http://www.geocities.com/brianz111/nascar2002/turn_1.jpg
http://www.geocities.com/brianz111/nascar2002/turn_1_day.jpg
http://www.geocities.com/brianz111/nascar2002/turns_3_4.jpg
http://www.geocities.com/brianz111/nascar2002/entering_turn_3.jpg
http://www.geocities.com/brianz111/nascar2002/victory_lane.jpg
http://www.geocities.com/brianz111/nascar2002/newspaper.jpg
http://www.geocities.com/brianz111/nascar2002/pit_lane.jpg
http://www.geocities.com/brianz111/nascar2002/overhead.jpg

Night Track Installation for N4/N2002:
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1.     Make a new folder in your tracks folder called golden_sands_night 

2.     Unzip the zip file to this new folder

Day Track Installation for N4/N2002
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1.  Make a new folder in your tracks folder called golden_sands

2.  Copy and paste all files from the golden_sands_night folder to the golden_sands folder

3.  Unzip the file to the golden sands folder and overwrite any files when asked.

Download:
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http://www.angelfire.com/wa3/brianz111/golden_sand_download.html

Note:  There may be bandwidth problems if a large number of people try to download at the same time. Please try again at a later time if this is the case.  You must have the night version for your game in order to install the day version

Please do not post these files or a direct link to any of them with out asking me at lrzager@wctc.net first.  If you want to make a link to this page, however, you are more than welcome to.  Thank you.

Please report any bugs you find that are not already mentioned here to lrzager@wctc.net.

Thanks to:
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Fred Anderson at http://www.speedcircuit.com for his xml to ptf converter and the tutorials at his site.  Without these my track building wouldn't be possible.

The tutorials at http://www.igcomputers.net/nascar4/track_making/ and TazChris9 at the forum there for helping me work out some bumps I ran into along the way.

Klaus Hörbrand for his WinMip 2 utility for creating mip files 
( http://www.horbra.de/winmip/ ).

Matt Todd at http://www.geocities.com/MotorCity/Speedway/2200/ for many good pictures of the track and allowing me to use one as the background picture.

http://www.goldensandsspeedway.com/ for the info on the track dimensions and for more pictures.

Brian Suber for making lp files.

Papyrus for making the sim that makes it all possible.

Anything else I may have forgotten (I'm sure there is something maybe more than one thing lol).


Brian Zager (BrianZ111)
lrzager@wctc.net
http://www.geocities.com/brianz111/nascar2002/nascar2002.html
11/8/02